Be Among the First to Study Lightmare's Penultimate Course 

 

The GDH Course Masterclasses bring together the best of Lightmare's experience and talent into one place.

Our trainers host weekly classes that initially support your successful beginning and completion of your diploma, and then move onto aspects and topics we've found will prepare you for the industry, like no other course out there.

Some of the specialized content covered in the Masterclasses include: 

  • Publishing on Steam & how to get free exposure for your products by sharing what has and hasn't worked for us before.
  • How to pitch a product to, and then partner with, 3rd-party publishers, leveraging their marketing budget and skills.
  • Gain an understanding of the full game development process, from idea incubation to post-launch support.
  • Introduce you to metrics analysis, which enable us to track a player from the moment they come across our games, through to install, purchase and beyond.

Our trainers are industry veterans who both teach and work on upcoming products, ensuring our course content integrates both established worldwide best practice with cutting edge programs and methods.

Below is the 2017 GDH Masterclass Course Syllabus, kindly note course content is subject to change at Lightmare's discretion.

GDHSCR301 Introduction to Game Asset Creation
GDHSCR302 Introduction to Game Asset Creation Pipelines using 3Ds Max and Blender
GDHBUS401 Industry Networking and Social Pitching
GDHMOD302 Introduction to 3ds Max and Blender
GDHMOD301 Introduction to Basic Modelling tools
GDHSCR303 Scrum Workflow Fundamentals
GDHBUS402 Introduction to Creating a Studio
GDHBUS403 Australian Company Registration and Obligations
GDHMOD401 Advanced Modelling Techniques
GDHMOD305 Introduction to 3D Sculpting
GDHMOD402 Advanced 3D Sculpting Techniques
GDHMOD403 Retopologizing with Blender and 3DsMax
GDHAUD301 Game Audio and Music Techniques
GDHMOD306 Unwrapping Game Assets with Blender and 3DsMax
GDHMOD307 Baking Texture Maps
GDHMOD311 Texturing Game Assets with Blender and 3DsMax
GDHBUS404 Assembling your Final Game Asset for Portfolio
GDHBUS409 Establishing and Nurturing Publisher and Platform Partnerships
GDHBUS407 Metrics Analysis and Optimisation
 
 Some example work by students featured in Infinity Wars

Some example work by students featured in Infinity Wars