Be Among the First to Study Lightmare's Penultimate Course
The GDH Course Masterclasses bring together the best of Lightmare's experience and talent into one place.
Our trainers host weekly classes that initially support your successful beginning and completion of your diploma, and then move onto aspects and topics we've found will prepare you for the industry, like no other course out there.
Some of the specialized content covered in the Masterclasses include:
- Publishing on Steam & how to get free exposure for your products by sharing what has and hasn't worked for us before.
- How to pitch a product to, and then partner with, 3rd-party publishers, leveraging their marketing budget and skills.
- Gain an understanding of the full game development process, from idea incubation to post-launch support.
- Introduce you to metrics analysis, which enable us to track a player from the moment they come across our games, through to install, purchase and beyond.
Our trainers are industry veterans who both teach and work on upcoming products, ensuring our course content integrates both established worldwide best practice with cutting edge programs and methods.
Below is the 2017 GDH Masterclass Course Syllabus, kindly note course content is subject to change at Lightmare's discretion.
|GDHSCR301||Introduction to Game Asset Creation|
|GDHSCR302||Introduction to Game Asset Creation Pipelines using 3Ds Max and Blender|
|GDHBUS401||Industry Networking and Social Pitching|
|GDHMOD302||Introduction to 3ds Max and Blender|
|GDHMOD301||Introduction to Basic Modelling tools|
|GDHSCR303||Scrum Workflow Fundamentals|
|GDHBUS402||Introduction to Creating a Studio|
|GDHBUS403||Australian Company Registration and Obligations|
|GDHMOD401||Advanced Modelling Techniques|
|GDHMOD305||Introduction to 3D Sculpting|
|GDHMOD402||Advanced 3D Sculpting Techniques|
|GDHMOD403||Retopologizing with Blender and 3DsMax|
|GDHAUD301||Game Audio and Music Techniques|
|GDHMOD306||Unwrapping Game Assets with Blender and 3DsMax|
|GDHMOD307||Baking Texture Maps|
|GDHMOD311||Texturing Game Assets with Blender and 3DsMax|
|GDHBUS404||Assembling your Final Game Asset for Portfolio|
|GDHBUS409||Establishing and Nurturing Publisher and Platform Partnerships|
|GDHBUS407||Metrics Analysis and Optimisation|